Thursday, January 20, 2011

Sessions 3, 4 and 5

Session 3:

We partied with some gnomes. Two dingies of gnomes went out. Two came back. We make our way back to the imperative only to find that its been boarded by Sahaquin (frog people with a decent AC (armour class)). We kick their asses and get some good XP. We save the imperative. Then boom. Turns out those assholes have taken over the Roughshod (the other ship) too. Session ends.

Session 4:

We saved the Roughshod. One of the dingies that came back was missing its members except for Josiah Glint. Turns out Josiah Glint is a charlatain and tries to bust out some magic on our ass but Lear clubs him, knocking his little ass out. We are heros, again. We also think Josiah Glint has something to do with the Sahaquin attack. The Sahaquin fuck some shit up, including killing a good number of able bodied seamen. Did I mention we're fucking heros. We all level up. Dewel is now a bad-ass sorcerer that shots magic missles and has flaming hands.

Session 5:

We find out Josiah Glint is working for some a-hole named Joph. He got paid a lot to attempt to commandeer the Roughshod and the Imperative. We suspect Joph and the owner of the two boats are not on good terms. We also suspect that we're going to get stuck on some shit-ass island if we're not careful. We ran out of water. We went to a beautiful island infested with hags. We killed those bitches dead. Magic dogs, magic wolves, and Rufus (the resident bad-ass of the group) clean up good. We get some magic stuff. Dewel gets magic crap from Yandalla (the gift of "True Strike" with a magic arrow). Session ends. We get 620XP.

Hank Splitoak joins the party. He does pretty damn well in combat for being an enfeebled dweeb from the moment combat starts (hags gave him the evil-eye and he pissed himself). We also each got 1 cure light wounds potion and 1 bark skin potion (Lear makes them; Lear does not get bark skin).